/**
 *                            License
 * THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS  
 * CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). 
 * THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW.  
 * ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR  
 * COPYRIGHT LAW IS PROHIBITED.
 * 
 * BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND  
 * AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE  
 * MAY BE CONSIDERED TO BE A CONTRACT,
 * THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED 
 * HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
 * 
 */
package com.lineage.server.model.skill.executor;

import com.lineage.server.PacketCreate;
import com.lineage.server.model.L1Character;
import com.lineage.server.model.Instance.L1ItemInstance;
import com.lineage.server.model.Instance.L1PcInstance;
import com.lineage.server.model.skill.L1SkillExecutor;
import com.lineage.server.packetserver.S_ServerMessage;
import com.lineage.server.packetserver.ServerBasePacket;

/**
 * Class <code>BlessedArmor</code> 法师魔法:铠甲护持 (20/0).
 * 暂时盔甲的防御力-3，效果不能累计。在美版当玩家相性为邪恶时，无法施展此魔法。
 * 
 * @author jrwz
 * @version 2012-7-27上午04:16:24
 * @see com.lineage.server.model.skill.executor
 * @since JDK1.7
 */
public final class BlessedArmor extends L1SkillExecutor {

    /**
     * 取得实例.
     * 
     * @return 实例
     */
    public static L1SkillExecutor get() {
        return new BlessedArmor();
    }

    /** 法师魔法:铠甲护持 (20/0). */
    private BlessedArmor() {
    }

    @Override
    public void execute(final L1Character user, final L1Character cha,
            final L1Character target, final int targetID, final int skillId,
            final int getBuffIconDuration) {
        if (cha instanceof L1PcInstance) {
            final L1PcInstance pc = (L1PcInstance) cha;
            final L1ItemInstance item = pc.getInventory().getItem(targetID);
            if ((item != null) && (item.getItem().getType2() == 2)
                    && (item.getItem().getType() == 2)) {
                final ServerBasePacket msg = new S_ServerMessage(161,
                        item.getLogName(), "$245", "$247");
                pc.sendPackets(msg);
                item.setSkillArmorEnchant(pc, skillId,
                        getBuffIconDuration * 1000);
            } else {
                PacketCreate.get().sendSinglePackets(pc, "没有任何事情发生");
            }
        }
    }

    @Override
    public void stop(final L1Character cha, final int skillId) {
        cha.addAc(3);
    }
}
